You must escape the castle ruins alive, with only your sword and the ability to traverse between alternate realities!? Slimes are unstable when you look at them weird, but it doesn't help that you poke 'em with the sword any chance you get!

The only goal is to get to the end, and truly know what it's like to be the pinnacle of finesse and hand-eye coordination, or admit to being a chaotic reflection of yourself, much like the slimes before you. 

Escape, or don't. Fight slimes, you won't. No pain, Hell no bruv! Bullet, telluB!


Attributions (used assets)

Urizen 1Bit Tileset - https://vurmux.itch.io/urizen-onebit-tileset

Leohpaz and Krishna Palacio's Minifantasy Audio Pack -  https://leohpaz.itch.io/minifantasy-dungeon-sfx-pack

Attributions (code and tutorials)

Game Code Library

Kirisoft Games 

Coding Quests

Gwizz

Comments

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(+1)

Incredibly clever premise,  incredibly disorienting gameplay! I love it, but I don't think I can ever actually get good at this LMAO, maybe the game would be easier to parse if the "realities" were overlayed?

Don't worry, the slimes also clear me easy haha. Overlay is a really good idea. I think maybe another idea could've been having one central screen with the other smaller like a minimap. Then, I could just switch which one is on the center screen. That way, at least the player is always on the center, and your eyes too!

(Or, I keep it as is, and I just market it as the Dark Souls of weird camera gameplay)